A Preyer is able to bend Witchfire to their will – but it must be harvested from the Witch and their minions first.Īrmed with blessed weaponry, you wash up on the shores of the Shrouded Hermitorium with almost no power. The tides have recently turned in our favour with the harnessing of Witchfire, a powerful resource used by Witches to cast spells, weave curses, and raise armies of demons and undead. While Witchfire is only launching into early access right now and is still incomplete in terms of content and features, what’s here is not only insanely polished but also unique, well thought-out, and absolutely has room to grow.Īs the Preyer, you’ve been dispatched by the Pope of this dark fantasy world to hunt down and destroy Witches, immensely powerful, almost god-like beings who have been at war with humanity for centuries. The Astronauts have done an unbelievable job here. Then I played Witchfire, and by God, the crazy bastards have pulled it off. How could such a small team deliver on what I was seeing? Had to be dressed-up footage. My enthusiasm wavered just a little then, even after I saw trailers for Witchfire. Then I heard it was by a team of just nine developers, who most recently produced The Vanishing of Ethan Carter, a beautiful but hardly bombastic experience. A little while back I heard Witchfire described as a first-person roguelike with Destiny-level gunplay, screen-shaking magic, and procedural missions.
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